What with the ever-increasing number of 3D cameras and 3D lenses on the market, have you ever wondered how 3D imaging really works?

Stereoscopic, or 3D, imaging isn’t a new concept. People were experimenting with the idea as far back as the nineteenth century, and it’s been almost a hundred years since 3D movies first appeared in the cinema. Example of early stereoscopic camera (1920

Although the system has been used for medical and scientific purposes for a while, most people would only encounter 3D imaging through certain movies, books and magazines, and so to many it remained nothing more than a novelty. Now, with the advent of digital photography, and to coincide with 3D movies and displays, the idea seems to be finally seeing commercial success.

There are a few ways of creating and viewing 3D images, although the system with which most are familiar is by viewing what’s known as an anaglyph image; two superimposed images viewed through filtered glasses, the images being identical but slightly displaced in relation to one another.

These are characterised by red and cyan fringing across edges of details, and when viewed via the appropriate glasses different parts of each image are filtered out, which creates the impression of depth and thus creating the 3D effect.

The other way of creating 3D images is to project two images through two different polarisers, and then to view them through a set of glasses with slightly different polarisers for each eye. This again restricts the light which enters each eye to create the effect; if you’ve been to the cinema recently to see a film in 3D, there’s a good chance you’ve already worn a set of these glasses.

Photographing in 3D

Photographers have long created 3D images with the aid of a slide or twin-camera bar. The former allows for a camera to be mounted onto a tripod, and moved from one side to the other so that two identical images may be captured, with just a slight shift in perspective.

Slide barAs this process requires an interval between the capture of each image, it the more suitable method for static subjects.

A twin-camera bar allows for two cameras to be used at the same time, and so is better suited for moving subjects as both shutters can be fired simultaneously; this can be carried out either through precise manual control, or through a wired or wireless control which is connected to each camera. Many 3D cameras were developed over the years while photographers were doing this, although the bar options remained popular as they could be used with existing equipment.  

3D cameras today

Today, the photographer has more equipment to choose from, in the shape of cameras, lenses and other products designed specifically for the task. To date, Fujifilm has released two 3D digital cameras, the Real 3D W1 and W3, each essentially being two cameras combined in one body. Images are captured at once and processed inside the camera, and thanks to the design of the LCD screen the results may be viewed in 3D without the need for any special glasses.

Fujifilm Real 3D W3

Images can also be viewed on Fujifilm’s V1 3D Digital Viewer, again without glasses, and since the launch of the system it has also been possible to order lenticular prints through the company. Keen to make the technology more accessible, Fujifilm has also announced 3D print kiosks which will allow users to print images directly, without orders having to go through its current service based in Japan.

Kodak also chose this year’s CES trade show to unveil a ‘3D photo creation and printing experience, at an affordable price’, which will use Kodak’s printer technology to merge and print two 2D images into a single 3D picture.

Panasonic 3D lensOf course, where image capture goes video capture usually follows, and both of Fujifilm’s 3D cameras can also shoot movies in the format. Panasonic has also followed these developments by announcing the first 3D lens designed for an interchangeable lens system, which can be used on is video-shooting G series models, as well as the world’s first 3D consumer camcorder, the HDC-SDT750. Sony has also added to the mix with its own Bloggie 3D camcorder, and has included 3D Sweep Panorama technology in its more recent cameras too.

As anyone who has been to the last few photography and electronics trade shows will testify, 3D imaging and display have received a massive push from manufacturers keen to get their products first to market.

Panasonic 3D TVEven those paying less attention can’t have missed the steady flow of recent 3D movies, or the 3D televisions sets appearing on the high street, as well as the 3D programming currently being promoted by Sky and others. 

Naturally, as with any new technology, 3D televisions and displays such as the Fujifilm V1 aren’t exactly cheap, but over time variety will increase and prices will fall, which will allow us all to enjoy the technology.

  • Raymond

    Yes, I admit, I am a luddite and a scrooge. I have taken marvellous 3D photos with my £5 Pentax Optio 430RS with side-by-side (2 half frames)function. I can print the pictures taken with the cha-cha method on any printer at about 10p each. What I would like to buy is an improved camera with more pixels and a larger LCD screen.
    Is there such an animal around?

  • Paul Udenyi

    This is a wonderful way of showcasing new technology along the ways of the economy. Actually, 3D is the way the normal eye sees objects with the two eyes some distance apart in the natural world – so it is interesting that technology is perfecting its advancement towards nature.

  • Tony R

    I often see articles that explain how 3d works, but they often leave you will the impression that there are just a few images for the right eye and left eye only. Actually there are 2 complete 2d movies on the screen at the same time in a 3d movie. One for the left eye only, one for the right eye only. Now because the 2 lenses on the 3d camera are about 2 inches apart like your eyes, all the images in both 2d movies on screen don’t always match up. If they over lap and look like one image it looks to be the same distance as the screen, both eye looking at the same spot on the screen. To look behind the screen the image for the right eye is spaced over to the right of the left eye image. The further apart they are the further away it looks. For in front of the screen the right eye image is spaced over to the left, opposite of before. Now the further apart they get the closer it looks. Never see places explain it that well. Had to have someone that works with 3d explain that to me.